We've separated WotR factions from their skirmish counterparts, and greatly limited the amount of things they can do during realtime battles by only allowing the construction of basic barracks, stables, and siege structures, which in turn can only recruit basic units that will not transfer onto the overworld after a battle. In order to address this, we set out to place much more focus on the overworld. Various board pieces - army indicators, structure pieces, and the Erebor landmark pieceĪ major issue we identified in the vanilla WotR mode was the excessive focus on realtime battles, and how easy it was to cheese the game by stacking units recruited in realtime matches that would then transfer to the overworld, where in turn the player was able to recruit an infinite number of heroic units and basically sweep the map with little effort, removing any importance of strategic overworld play. A unique landmark piece representing the ruins of Abrakhân, as well as a marking of the Aicanaroc
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